Search and browse every Goat Format card ruling in one place.
| Card | Type | Ruling | Link |
|---|---|---|---|
| Stray Lambs | Individual Card FAQs | You can't activate "Stray Lambs" unless you have at least 2 vacant Monster Card Zones. | |
| Strike Ninja | Individual Card FAQs | You cannot activate "Strike Ninja"'s effect during the Damage Step. | |
| Strike Ninja | Individual Card FAQs | "Strike Ninja" is a Multi-Trigger effect so you can chain it to another Spell Speed 1 or 2 effect and can activate it outside your Main Phases, even during your opponent's turn (but not during the Damage Step). | |
| Strike Ninja | Individual Card FAQs | You can only activate "Strike Ninja"'s effect when "Strike Ninja" is face-up on the field. | |
| Strike Ninja | Individual Card FAQs | Removing 2 DARK monsters for "Strike Ninja"'s effect is a cost. | |
| Strike Ninja | Netrep Rulings | If "Strike Ninja" attempts to return to the field when all monster zones are occupied, "Strike Ninja" is destroyed. | |
| Strike Ninja | Netrep Rulings | "Strike Ninja's" effect only applies while "Strike Ninja" is face up on the field. | |
| Strike Ninja | Netrep Rulings | The effect of "Strike Ninja" returning to the field after being removed by its own effect is not a Special Summon. | |
| Stumbling | Individual Card FAQs | The effect of "Stumbling" goes on a chain immediately after a monster is Summoned. As a mandatory Trigger Effect, "Stumbling" is always on the chain before optional Trigger Effects ("Mobius the Frost Monarch") or chained Spell & Trap Cards ("Trap Hole"). | |
| Stumbling | Individual Card FAQs | "Stumbling" changes a monster to face-up Defense Position, not face-down Defense Position. |
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