Search and browse every Goat Format card ruling in one place.
| Card | Type | Ruling | Link |
|---|---|---|---|
| Mirage of Nightmare | Netrep Rulings | If you draw for Mirage of Nightmare, and then activate Imperial Order, so that Imperial Order is active during your Standby Phase, you do not have to discard for Mirage of Nightmare. | |
| Mirage of Nightmare | Netrep Rulings | If Player A controls Mirage of Nightmare, and Player B controls Imperial Order, and it is Player B's Standby Phase, Player B has priority and may choose to resolve an effect first. If Player B passes priority, then it shifts to Player A and Player A may choose to resolve an effect. If Player A declines priority, it shifts back to Player B and Player B MUST resolve an effect. So Player B must choose whether or not to pay for Imperial Order, and if Player B does not pay for Imperial Order and it is destroyed, Player A can draw cards for Mirage of Nightmare. | |
| Mirage of Nightmare | Netrep Rulings | If Mirage of Nightmare is destroyed before you have to discard, then you do not need to discard for Mirage of Nightmare's effect. | |
| Mirage of Nightmare | Netrep Rulings | You may use Mystical Space Typhoon during the Draw Phase to destroy Mirage of Nightmare before you have to discard. | |
| Mirage of Nightmare | Netrep Rulings | If you have multiple copies of Mirage of Nightmare, you don't draw for more than 1 because you have 4 cards in your hand from using the effect of only 1 of them; nor do you have to discard for the second copy because you didn't draw any cards using its effect. | |
| Mirage of Nightmare | Netrep Rulings | If you draw so that you have 4 cards using 1 Mirage of Nightmare, and some effect causes you to discard during that same Standby Phase, you may activate the other Mirage of Nightmare to draw back up to 4; in this case you discard separately for each Mirage of Nightmare, and if 1 of them is destroyed you do not have to discard for its effect, only for the effect of the Mirage of Nightmare that was not destroyed. | |
| Mirage of Nightmare | Netrep Rulings | When both players have Mirage of Nightmare active, first the turn player discards for his/her Mirage of Nightmare, then the opponent draws for his/her Mirage of Nightmare. If you have 4 or more cards in your hand, do not draw, and do not discard down to 4 (Mirage of Nightmare's effect is not applied). | |
| Mirage of Nightmare | Netrep Rulings | If the Standby Phase is skipped by Solomon's Lawbook, etc., do not discard for Mirage of Nightmare's effect. | |
| Mirage of Nightmare | Netrep Rulings | If you discard Sinister Serpent during your Standby Phase for Mirage of Nightmare's effect, you may add Sinister Serpent back to your hand during that same Standby Phase. | |
| Mirage of Nightmare | Netrep Rulings | If you draw 3 cards for Mirage of Nightmare's effect, but only have 2 cards in your hand during your next Standby Phase, discard your entire hand (2 cards). |
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