Search and browse every Goat Format card ruling in one place.
| Card | Type | Ruling | Link |
|---|---|---|---|
| Inferno Fire Blast | Individual Card FAQs | As long as a "Red-Eyes B. Dragon" is on the field when you activate "Inferno Fire Blast", "Inferno Fire Blast" still resolves normally even if "Red-Eyes B. Dragon" is no longer on the field when "Inferno Fire Blast" resolves. | |
| Inferno Fire Blast | Individual Card FAQs | If you control "Red-Eyes B. Dragon" and activate "Inferno Fire Blast" to inflict damage, and then after that resolves you activate "Non-Spellcasting Area", "Red-Eyes B. Dragon" still cannot attack because "Non-Spellcasting Area" will not negate the condition. | |
| Inferno Fire Blast | Individual Card FAQs | If "Imperial Order" is chained to "Inferno Fire Blast", the effect of "Inferno Fire Blast" is negated but "Red-Eyes B. Dragon" cannot attack. However, if "Magic Jammer" negates the activation of "Inferno Fire Blast", your "Red-Eyes B. Dragon" can attack. | |
| Inferno Fire Blast | Individual Card FAQs | If you activate "Inferno Fire Blast" while "Non-Spellcasting Area" is active, the effect of "Inferno Fire Blast" disappears. | |
| Inferno Tempest | Individual Card FAQs | If you attack "Blue-Eyes White Dragon" with "Ojama Green" or some other 0 ATK monster, you can activate "Inferno Tempest" after damage calculation. Then "Ojama Green" is sent to the Graveyard after "Inferno Tempest" resolves. | |
| Infinite Dismissal | Netrep Rulings | "Infinite Dismissal" does not destroy Level 3 or lower monsters that are removed from the field or turned face down before the End Phase. | |
| Infinite Dismissal | Netrep Rulings | Level 3 or lower Spirit Monsters that are summoned while "Infinite Dismissal" is active will return to the hand before "Infinite Dismissal" destroys it if it is the Turn Player's Spirit Monster. | |
| Injection Fairy Lily | Individual Card FAQs | The ATK increase only lasts for that 1 Damage Step. If this card is involved in multiple battles during the same turn, you must pay 2000 Life Points each battle if you wish to keep increasing its ATK. | |
| Injection Fairy Lily | Individual Card FAQs | Activating this card's effect does not cause a replay. | |
| Injection Fairy Lily | Individual Card FAQs | If your "Injection Fairy Lily" is in battle with the opponent's "Injection Fairy Lily" the turn player must decide to use its effect or not first. The opponent can then activate their "Injection Fairy Lily" effect. If both effects are activated, it forms a chain. |
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