Fusions in Goat Format
This article analyzes viable fusion monsters for the Goat Format, emphasizing those summoned by Metamorphosis like Thousand-Eyes Restrict and Dark Balter the Terrible.


Two of the unique aspects of the Yu-Gi-Oh! Goat Format are the ubiquity of the card Metamorphosis and the fact that there is no legal limit on number of cards that you can play in the fusion deck (Yu-Gi-Oh! changed the term “fusion deck” to “extra deck” in 2008). Thus, making sure that you have included the correct fusion monsters in your fusion deck is an essential element of building any deck that includes Metamorphosis. Sorted below by level, we have listed every fusion monster that is a viable choice in Goat Format.
Level 1 Goat Format Fusions
Thousand-Eyes Restrict: This is most frequent and most powerful fusion monster special summoned with Metamorphosis. It can take the opponent’s best monster while locking down the field at the same time. It is infamous for its powerful synergy with Tsukuyomi, which allows it to steal a new monster each turn by repeatedly flipping it down and up.
Level 2 Goat Format Fusions
Surprisingly enough, there are no level 2 fusions in Goat Format. This prevents you from doing plays like using Metamorphosis on your Morphing Jar or an Ojama Trio token to get it off of the field.
Level 3 Goat Format Fusions
Dragoness the Wicked Knight: Of the level 3 fusion monsters in the format, this one has the highest attack and defense. Any deck with both Metamorphosis and Sangan will need access to this fusion monster every once in awhile. Flame Ghost: Although it has less attack and defense than Dragoness the Wicked Knight, it has the advantage of being a dark monster. In a chaos deck that includes Metamorphosis, it might be possible that will want to special summon Flame Ghost for its attribute.
Level 4 Goat Format Fusions
Darkfire Dragon: Among level 4 fusions, it has the highest defense and is tied for the highest attack. It is also dark type. This is the only level 4 fusion monster that you’ll need. Be sure to have it, because using Metamorphosis on a level 4 monster is more common than you might think.
Level 5 Goat Format Fusions
Dark Balter the Terrible: After Thousand-Eyes Restrict, this is the most commonly used fusion monster brought forth with Metamorphosis. This is for good reason; the potential to negate both spells and monster effects is quite powerful. It’s even dark, which means that it has synergy with chaos monsters. Decks like Reasoning Gate Combo and Empty Jar can be completely shutdown by a Dark Balter the Terrible, so don’t forget about it. : Its effect is overall worse than Dark Balter the Terrible’s, but it still has its uses. It’s particularly good against flip control, which plays a high quantity of both flip effect monsters and targeting traps. If you have the hard read an a set Sakuretsu Armor, you’re going to want a Fiend Skull Dragon. : This is mostly used in the rare situations where you control a level 5 monster that is not Airknight Parshath (such as Thunder Dragon) and need to use Metamorphosis in order to push through the last bit of damage to close out a game. Being able to function as a wall for your own lifepoints is not used as much, although it’s a welcome bonus. : It has no effect and mediocre stats, but it is a light monster. In the rare situations where you have Snatch Steal for your opponent’s Airknight Parshath and need to Metamorphosis for a light monster in your graveyard for a chaos monster, Giltia the D. Knight could be the difference between winning and losing the game.


