Vanilla Aggro
Vanilla Aggro gets its name from its lineup of monsters, which usually consists of entirely normal-type (vanilla) monsters.

Overview

Vanilla Aggro gets its name from its lineup of monsters, which usually consists of entirely normal-type (vanilla) monsters. Each monster, from Archfiend Soldier, to Lust Dragon, has a high ATK stat (most commonly 1900) and zero drawback, which the deck uses to start a beatdown plan from the word "go".
The deck is based on a unique card advantage system. Heart of the Underdog draws extra cards every time a normal monster is drawn, and Dark Factory of Mass Production is a pseudo Pot of Greed in the later game. Additionally, the higher-than-average ATK stat of Vanilla's monsters allow them to run over opposing blockers, gaining the pilot a "plus one" in card advantage every time. Using these cards and strategies, the deck aims to consistently throw bodies at the player across from it until they're overrun and out of options.
Skill Drain evens the playing field, taking away the effects of all of the opponent's monsters so that the only thing that matters are ATK and DEF stats, which Vanilla usually has the advantage in. Still, Vanilla has issues with any monster that has a higher ATK or DEF than 1900. So, cards like Order to Charge and Smashing Ground are frequently seen as answers.
Deck List
Neo Bug has the best all-round stats of any vanilla that does not have 1900 ATK. It is included to increase threat density and keep the aggression going. Solemn Judgement both keeps threats alive and protects the ever-important Skill Drain from removal.

Monsters
3x Archfiend Soldier
3x Gemini Elf
3x Insect Knight
3x Luster Dragon
3x Mad Dog of Darkness
2x Neo Bug
Spells
1x Dark Factory of Mass Production
1x Delinquent Duo
1x Graceful Charity
2x Heart of the Underdog
1x Heavy Storm
1x Mystical Space Typhoon
2x Nobleman of Crossout
2x Order to Charge
1x Pot of Greed
1x Snatch Steal
Traps
1x Mirror Force
1x Ring of Destruction
2x Sakuretsu Armor
3x Skill Drain
3x Solemn Judgment
Variants
Water Vanilla Aggro
The game plan of Water Vanilla Aggro centers on two interactions. The first is between Abyss Soldier and Dark Factory of Mass Production, and the second is between A Legendary Ocean and the deck's level five beaters.
With almost every monster in the deck being both a Water and a normal monster, Dark Factory of Mass Production can be used to fuel Abyss Soldier's ability without losing out on card advantage. Any loss in damage potential from playing the slightly weaker Water-based vanilla monsters is mended with Ocean boosting their ATK.
Ocean also reduces the level of every water monster by one star. This means all five-star monsters, like Giga Gagagigo and Terrorking Salmon, can be played without tribute. Their high attack is made greater by ocean, and they fit perfectly in a Skill Drain Shell.

Monsters
2x Abyss Soldier
1x Breaker the Magical Warrior
1x Sinister Serpent
1x 7 Colored Fish
3x Gagagigo
1x Giant Red Seasnake
3x Giga Gagagigo
3x Sea Serpent Warrior of Darkness
2x Terrorking Salmon
Spells
3x A Legendary Ocean
3x Dark Factory of Mass Production
1x Delinquent Duo
1x Graceful Charity
1x Heavy Storm
1x Mystical Space Typhoon
1x Nobleman of Crossout
1x Pot of Greed
1x Premature Burial
1x Snatch Steal
1x Terraforming
Traps
1x Mirror Force
1x Ring of Destruction
3x Skill Drain
3x Solemn Judgment
Additional Card Options
Battle Footballer is sometimes played to stall Berserk Gorilla. It is most often seen in versions of the deck which also play Summoned Skull, so that it may act as tribute fodder for the Spy and Gorilla killer.
Non-Spellcasting Area stop Book of Moon, Snatch Steal, and floodgates like Level Limit - Area B from ruining the day. It's often difficult to find room for it, though.
Two-Man Cell Battle and Soul Resurrection both make swarming the field with threats a little easier. Like Non-Spellcasting Area, though, they are susceptible to removal, and their effects are not usually seen as better than anything else already played.
In Water Vanilla Aggro, Magic Reflector has potential as a protection for the many continuous spell cards played, including A Legendary Ocean, Heart of the Underdog, and Non-Spellcasting Area.
- Battle Footballer
- Dark Blade
- Mechanicalchaser
- Summoned Skull
- Magic Reflector
- Non-Spellcasting Area
- Two-Man Cell Battle
- Soul Resurrection



