Machine Aggro
Machine Aggro beats down with machine-type monsters. Specifically, this is a deck that uses machines and their support, mainly Limiter Removal, but does not use Giant Trunade for a combo finish.

Overview

Machine Aggro beats down with machine-type monsters. Specifically, this is a deck that uses machines and their support, mainly Limiter Removal, but does not use Giant Trunade for a combo finish. Instead, Machine Aggro lists tend to play large numbers of disruptive backrow cards, like Solemn Judgement and Sakuretsu Armor, as well as high ATK machines, like Mechanicalchaser and X-head Cannon. Dekoichi the Battlechanted Locomotive, Drillago, and UFO Turtle are all played as well.
What sets Machine Aggro apart from other aggro decks of the format is access to the primary machine support card of the format, Limiter Removal. Removal's quickplay spell typing allows it to be played from the hand during the pilot's combat step. So, the deck can produce game-ending blows without much warning.
Deck List
The biggest machine beaters available are all used in the below list. UFO Turtle and Dekoichi keep your card count high, while Mechanicalchaser and X-Head beat over or match most of the format's four-star threats. All of this, while Saku, Solemn, and Ruin keep the opponent's monster count low.

Monsters
1x Breaker the Magical Warrior
3x Dekoichi the Battlechanted Locomotive
3x Drillago
1x Reflect Bounder
1x Sangan
3x UFO Turtle
3x Mechanicalchaser
3x X-Head Cannon
Spells
1x Delinquent Duo
1x Graceful Charity
1x Heavy Storm
3x Limiter Removal
1x Mystical Space Typhoon
2x Nobleman of Crossout
1x Pot of Greed
1x Premature Burial
1x Snatch Steal
Traps
1x Call of the Haunted
1x Mirror Force
1x Ring of Destruction
3x Sakuretsu Armor
3x Solemn Judgment
1x Widespread Ruin
Variants
Variant Title
The most popular Machine Aggro deck, XYZ Machine Aggro is based on the X-Head Cannon, Y-Dragon Head, and Z-Metal Tank monster lineup. These machines can fuse into powerful threats without the need for Polymerization or Fusion Gate, which leaves space in the deck for other, more useful, cards. Shining Angel is common, as it can find two of the three pieces.
The reliance on the discard effects of each of the three fusions usually results in some combination of Sinister Serpent, Night Assailant, and/or Thunder Dragon being played. Sinister pairs well with Abyss Soldier, while Night Assailant and Dekoichi go hand-in-hand.
Because each of the XYZ monsters banish themselves when they fuse, Return from the Different Dimension and Dimension Fusion often find their way into the deck.

Monsters
2x Abyss Soldier
1x Black Luster Soldier - Envoy of the Beginning
1x Breaker the Magical Warrior
1x D.D. Warrior Lady
3x Dekoichi the Battlechanted Locomotive
2x Night Assailant
1x Sangan
3x Shining Angel
1x Sinister Serpent
2x Y-Dragon Head
2x Z-Metal Tank
2x X-Head Cannon
Spells
1x Delinquent Duo
1x Graceful Charity
1x Heavy Storm
3x Limiter Removal
1x Mystical Space Typhoon
2x Nobleman of Crossout
1x Pot of Greed
1x Premature Burial
1x Snatch Steal
Traps
1x Mirror Force
1x Return from the Different Dimension
1x Ring of Destruction
3x Sakuretsu Armor
1x Widespread Ruin
Additional Card Options
Tribute monsters like Ancient Gear Beast, Blowback Dragon, and Jinzo slow the deck down, but have high stats and powerful effects that some players swear by. Helping Robo for Combat is a mediocre beater with an equally uninteresting ability, but it helps to increase the deck's Light count, which brings Black Luster Soldier into the picture.
- A-Team: Trap Disposal Unit
- Ancient Gear Beast
- Battle Footballer
- Blast Juggler
- Blowback Dragon
- Cannon Soldier
- Cipher Soldier
- Fusilier Dragon, the Dual-Mode Beast
- Gear Golem the Moving Fortress
- Heavy Mech Support Platform
- Helping Robo for Combat
- Jinzo
- Machine King
- Perfect Machine King
- Roulette Barrel
- Spell Canceller
- Timeater
- Rare Metalmorph



