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narrow-pass

Narrow Pass

trap-iconTrap|continuous-typeContinuous
OCG: 2002-05-16TCG: 2003-07-18

Card Text

This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field.

Rulings

Individual Card FAQs

  • "Narrow Pass" can only be activated when Player A has 2 or fewer monsters and Player B has 2 or fewer monsters. So if there are 3 monsters in play (2 controlled by A and 1 by B) you can activate "Narrow Pass". But if either player controls 3 or more monsters on his side of the field then you cannot activate this card.
  • Once "Narrow Pass" is activate, as long as it remains face-up on the field, Player A can Normal Summon or Set 2 up to 2 additional monsters, and Player B can Normal Summon or Set up to 2 additional monsters. It is helpful to place counters on "Narrow Pass" to keep track.
  • If "Narrow Pass" is activate, and a player Normal Summons his 2 permitted monsters afterwards, if 1 of those is destroyed then he cannot replace it with another Normal Summon. Each player gets 2 additional Normal Summons or Sets, no matter what happens to those monsters afterwards.
  • "Narrow Pass" does not restrict Special Summons or Flip Summons.

Netrep Rulings

  • Narrow Pass can only be activated when Player A has 2 or fewer monsters and Player B has 2 or fewer monsters. So if there are 3 monsters in play (2 controlled by A and 1 by B) you can activate Narrow Pass. But if either player controls 3 or more monsters by himself then you cannot activate this card.
  • Once Narrow Pass is activated, as long as it remains face-up on the field, Player A can Normal Summon or Set 2 up to 2 additional monsters, and Player B can Normal Summon or Set up to 2 additional monsters. It is helpful to place counters on Narrow Pass to keep track.
  • If Narrow Pass is activated, and I Normal Summon my 2 monsters afterwards, if 1 of those is destroyed then I cannot "replace" it with another Normal Summon. Narrow Pass does not restrict Special Summons or Flip Summons.