Cards
Trap|
Normal

Gamble
OCG: 2000-12-14TCG: 2002-10-20
Card Text
You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
Rulings
Netrep Rulings
- "Gamble" will resolve properly as long as it is not negated and its activation condition was fulfilled.
- Multiple "Gambles" may be activated in the same chain. If the coin flip for multiple "Gambles" is called wrong more than once, only one turn is skipped.
