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Cards
gamble

Gamble

trap-iconTrap|normal-typeNormal
OCG: 2000-12-14TCG: 2002-10-20

Card Text

You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.

Rulings

Netrep Rulings

  • "Gamble" will resolve properly as long as it is not negated and its activation condition was fulfilled.
  • Multiple "Gambles" may be activated in the same chain. If the coin flip for multiple "Gambles" is called wrong more than once, only one turn is skipped.