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Cards
dark-master-zorc

Dark Master - Zorc

dark-attributeDARK|level-starLevel 8|[ Fiend / Ritual / Effect ]
atk-swordsATK 2700|def-shieldDEF 1500
OCG: 2003-02-20TCG: 2003-12-01

Card Text

You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.

Rulings

Individual Card FAQs

  • If you roll a 6, "Dark Master - Zorc" is also destroyed.
  • Because "Dark Master - Zorc"'s effect is a Ignition Effect, you roll the die during Main Phase 1 or 2 of your turn only.

Netrep Rulings

  • If "Dark Master - Zorc" leaves the field after performing its die roll effect, it may activate its die roll effect again if it returns to the field in the controller's Main Phase.

Netrep Q&As

  • Q: When is the target for "Dark Master – Zorc" chosen and will the effect be considered targeting if the dice roll is 3, 4, or 5? A: When you activate the effect of "Dark Master - Zorc," you have no idea what is going to happen. Due to this, the effect cannot declare any target at activation. Curtis Schultz, 02/15/2004