Goat Format Championship 22 Deck Tech: MachTCG's Last Turn
Andy "machtcg"'s Last Turn deck narrowly missed Top 8 at Goat Format Championship 22, showcasing a unique build with Spirit Reaper and Shining Angel.


Last Turn is a combo deck that we've featured in our deck techs before. However, it's been a long time since the strategy has made this deep of a run into a major event. Pilot Andy "machtcg" was kind enough to fill us in on their version of the combo after an amazing run through the swiss side of the tournament, just barely missing out on Top 8.
Deck List


Overview

Last Turn is a combo deck that achieves victory by activating its namesake trap after creating a game state that guarantees that the Last Turn player will be the only one with a monster in play at the end of the turn. Most of the time, this through the summon restriction abilities of Jowgen the Spiritualist or Non-Aggression Area. Wall of Revealing Light is the third key combo card, since it's the easiest way to achieve the life point requirements for activating last turn. Last Turn has become more popular recently. The burn queen herself Puy played a lockdown version of it during the World Championship 2023 tournament. There were also some Last Turn players with respectable placements in a few of our Grand Prix events. Machtcg's version of the deck has many key differences from those lists. Spirit Reaper, Shining Angel, and Scapegoat are all rarely seen in contemporary versions of the deck, for example.
Player Insight
We were very excited to ask MachTCG about their deck, and thankfully, it seems like they were just as excited to talk to us!
I played this deck because I felt like it was a sleeper. It's very easy to pull off and many times my opponent don't know what they're getting themselves into. i.e normally in a regular game there's a sense of confidence when you can make multiple attacks directly to your opponent's life points and you feel like you're getting somewhere but with this deck many times I don't mind and want them to attack me directly, the lower my life points are the easier it is to pull off the combo.Creativity, consistency and multiple ways to pull it off. I'm usually a chaos turbo player and have done well with it on db latter (at a point top 10 last season on another alt acc) but after awhile you seek other creative ways to win. So here comes along this deck and others I had in mind for a while now. I always felt like it had potential. I've tried many different versions but it just wasn't as consistent and "to the core" of the essentials parts of the puzzle to pull it off.I love this deck because you have multiple win conditions, it be can be Jowgen + Last Turn + Wall of Revealing light + Giant Trunade or if you don't have WORL, you can turn your scapegoats into attack mode and attack your opponents monster to lower your life points. So now instead of depending on 4 main cards to pull off the combo, you now have another alternative, or if its not that your other strategy is just having them attack you just low enough before you play gravity bind or scapegoats. There was one game against my opponent where I end phased played goats and then turn them into attack mode and attacked my opponent's BLS that was in defense to put me down just enough 1000 LP.Another win condition and fun option with this deck that gets around Sinister Serpent, King Tiger Wanghu, and Book of Moon is Non Aggression Area + any monster or goat + Last Turn + WORL + Giant Trunade. It's very flexible and versatile. It one game I won because of Non Aggression Area. I played it standby, then trunade, then set a monster, and then last turn them.. so yeah non aggression is great against King Tiger Wanghu! (the game was on stream if you want to check out). Oh I should also mention, I try to always have a solemn in hand before I pull it off if I'm doing it with Jowgen or just in general if I sense they play Solemns themselves, the goal is to have a solemn if they negate your trunade, or solemning the book of moon in the off chance that they might have it but it just depends you just have to read the situation.The main theme of this deck when you break it down is trying to stall enough to get all the cards you need. I've tried other versions but they relied on flips way too much, with this deck you can put spirit reaper or Shining Angel in attack mode and chill because you don't really mind taking damage. I don't see people play Shining Angel at all but it is again one piece that can connect me to a missing part of the puzzle. In one game I trunade him, summon Shining Angel, rammed into Zaborg to get Jowgen, then it was GG after that. So many times I tried other versions of this deck and I'm missing the "Jowgen or non-aggression" ability where my opponent can't special summon monsters but with this deck there's no issues to that, essentially there's 9 Jowgens in the deck now (3 Shining Angel, 3 Jowgen, 3 non-aggression), then you have 6 walls of revealing light aka to lower your life (3 scape goats, 3 WORL), stall card (3 reaper, 2 level limit, 2 gravity bind, 3 WORL, 3 scapegoats) and the rest is just depending on drawing Last Turn but you've significantly increased your odds to pulling off the puzzle with this version imo. I just approach this deck from a first principles point of view and that's basically the essentials of the deck!


